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L
where column i corresponds to computer C i and
row j to the one-hour period beginning at j o'clock. The pure strategies for the
hacker are the subsets of L of cardinality equal to s ; the pure strategies for the com-
pany are the subsets of L with just one point in each column; if the hacker is not
detected, he receives a quantity c i for every computer C i where he has made at least
k incursions, and zero otherwise. This payoff can be formalized as follows, when
the hacker uses his strategy A , and the company its strategy B , M
= {
1
,
2
,...,
20
}×{
1
,
2
,...,
24
}
(
,
)
A
B
is defined by
j H c j
if A
B
= ∅ ,
M
(
A
,
B
)=
0if A
B
= ∅ ,
where H is the set of the columns of A with k elements at least. The study of this
problem can be simplified with the method developed in this chapter and it is studied
in [ 11 ].
A two-person zero-sum game will be expressed by G
=(
,
,
)
X
Y
M
where X , Y are
the sets of pure strategies for players I and II, respectively, and
M : X
×
Y
R
(3.1)
is the payoff function which represents the winnings of player I and the losses of
player II. Player I chooses a strategy A
X , player II chooses a strategy B
Y and
these choices determine the payoff M
(
A
,
B
)
to player I and
M
(
A
,
B
)
to player II.
Throughout this chapter X and Y are finite sets, therefore a probability distribu-
tion on X , that is to say, a mixed strategy for player I, can be written as a function
x : X
R
C X x ( C )= 1. Similarly, a mixed strategy for
such that x
(
C
)
0forall C
X and
player II will be given by a function
y : Y
R
C Y y ( C )= 1. When the players use their mixed
such that y
(
C
)
0forall C
Y and
strategies x and y , the payoff M
(
x
,
y
)
is the expected value of M
(
A
,
B
)
.
3.2 Transformations on the Strategy Space
In this section we develop a method to facilitate the study and resolution of games
where the strategies for the players are subsets of a finite set and these and the
payoff function satisfy certain conditions. This method is based on a well known
invariance property [ 1 , 8 ]: we show how, given a game G , we can build a game G ,
which is easier to study than G and has the same value as G . This game has fewer
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