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weighted with respect to the EBD distribution, which is equal to 2 D
(
Q
) / ρ
. Hence
by ( 2.5 ), the value is
V
=
1
/
2
(
2
μ +
2 D
/ ρ )
= μ +
/ ρ ,
D
as given in ( 2.3 ).
We now return to the expanding search model played on a tree Q . Suppose we
form a new network Q by replacing each arc of Q of length
λ
with an asymmetric
arc with forward travel time (away from O )of
and backward travel time 0. Then a
depth-first pathwise search on Q is equivalent to an expanding search on Q . It can
be shown that it is optimal to use a depth-first search in the expanding search game,
so that the two models are equivalent. The total tour time of the new network is the
length
λ
of the original network, and the height of a leaf node in the new network is
the distance from that node to O in the old network, so
μ
Q )=
Δ (
D
(
Q
)
. Hence, by
(2), the value is
V
=
1
/
2
( μ +
D
) ,
as given in ( 2.4 ).
2.7 Conclusion
We have seen how an idea in [ 14 ] sparked a field of research which has produced
many elegant results, and continues to develop and expand. We have focused here
on search games on a network with an immobile hider, but search games are not
limited to this paradigm. Much has been achieved in the field of search games with
a mobile hider (also originally motivated by Isaacs [ 14 ]), as well as many other
variations on the classic models. The connected field of search games in unbounded
domains, initiated independently by Bellman [ 8 ] and Beck [ 7 ], has also been ex-
tensively studied. Many unanswered questions in search games remain and new
problems arise, capturing the imaginations of those who have taken the childhood
game of hide-and-seek to its mathematical extreme.
References
1.
Alpern, S. (2010). Search games on trees with asymmetric travel times. SIAM J. Control
Optim. 48, no. 8, 5547-5563.
2.
Alpern,
S.
(2011).
Find-and-fetch
search
on
a
tree.
Operations
Research
59
(2011):
1258-1268.
3.
Alpern, A., Baston, V. and Gal, S. (2008). Network Search Games with an immobile hider
without a designated searcher starting point, Int. J. Game Theory 37, 281-302.
4.
Alpern S. and Gal S. (2003). The Theory of Search Games and Rendezvous (Kluwer Interna-
tional Series in Operation Research and Management Sciences, Kluwer, Boston).
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