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{ (
5
,
4
) , (
5
,
4
) , (
3
,
2
) , (
3
,
2
) , (
1
,
0
) , (
1
,
0
) , (
0
,
0
) },
{ (
5
,
4
) , (
5
,
4
) , (
3
,
2
) , (
3
,
2
) , (
1
,
0
) , (
1
,
0
) , (
0
,−
1
) },
{ (
5
,
4
) , (
5
,
4
) , (
3
,
2
) , (
3
,
2
) , (
1
,
0
) , (
1
,
0
) , (
0
,−
2
) }
We now have that
1
7 7 ×
1
7 = 8
R ( 0; { ( 5 , 4 ) , ( 5 , 4 ) , ( 3 , 2 ) , ( 3 , 2 ) , ( 1 , 0 ) , ( 1 , 0 ) , ( 0 , 0 ) } )= 49 ×
2
3
49
3 ×
1
7
7
3 ×
1
7 =
10
3
R ( 0; { ( 5 , 4 ) , ( 5 , 4 ) , ( 3 , 2 ) , ( 3 , 2 ) , ( 1 , 0 ) , ( 1 , 0 ) , ( 0 ,− 1 ) } )=
6
5
49
5 ×
1
7
7
5 ×
1
7 =
14
5 .
R (
0;
{ (
5
,
4
) , (
5
,
4
) , (
3
,
2
) , (
3
,
2
) , (
1
,
0
) , (
1
,
0
) , (
0
,−
2
) } )=
The expected utility of a type
[
0
,
3
]
male under
{ (
5
,
4
) , (
5
,
4
) , (
3
,
2
) , (
3
,
2
) , (
1
,
0
) , (
1
,
0
) , (
0
,−
2
) }
is greater than the utility obtained from pairing with females of type
[
0
,
0
]
and
[
0
,
6
]
.
Hence, at a symmetric equilibrium males of type
[
0
,
3
]
should not accept such fe-
males.
It remains to consider the set of females that a male of attractiveness 0 should
solicit a date with according to the conditions based on the concept of a trembling
hand perfect equilibrium. At equilibrium, no female of attractiveness greater than 2
would ever pair with a male of attractiveness 0 in the dating subgame. Hence, males
of attractiveness 0 should never solicit dates with females of attractiveness above
2. Females of type
male in the dating
subgame. Arguing as in the case of males of attractiveness 4 soliciting dates with
females of attractiveness 5 and 6, males of attractiveness 0 should solicit dates with
females of attractiveness 1 and 2.
Tab le 17.1 gives a synopsis of the equilibrium strategy profile. Each individual
should accept a prospective partner in the dating subgame if the utility from such a
matching is at least as great as the utility from search. For ease of presentation, the
set of such partners is not presented.
[
2
,
3
]
and
[
1
,
3
]
would pair with a type
[
0
,
3
]
17.9 Generalizing the Model
Suppose that character is placed along a line instead of around a circle, i.e. the
difference between two characters is calculated according to the standard abso-
lute difference. Considering the game presented in Sect. 17.8.2 (with unspecified
search and dating costs), there is still a large degree of symmetry with respect to
sex and character (e.g. the character levels j and 6
j can be interchanged without
essentially changing the game).
 
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