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The optimal strategies of player A and player B for the
k
-th stage (1
≤
k
≤
m
),
denoted by
a
k
and
b
k
,are
1
r
k
(
α
+
β
)+
r
k
β
+
1
r
k
(
α
+
β
)+
r
k
α
+
n
−
a
k
=
n
,
n
and
n
r
k
(
α
+
β
)+
r
k
(
α
+
β
)
r
k
(
α
+
β
)+
b
k
=
n
,
,
n
respectively.
If
k
is very large or
α
<
β
n
holds, we have
1
n
,
n
−
1
a
k
b
k
(
,
,
)
.
1
0
n
On the other hand, if
n
α
<
β
holds, we have
β
α
+
β
,
α
α
+
β
a
k
b
k
(
,
0
,
1
)
.
If
n
r
k
α
and
β
α
hold, we have
n
+
1
2
n
−
1
a
k
b
k
(
,
,
/
,
/
)
.
1
3
2
3
3
n
3
n
8.3.2 Mine-Preparing Probability: Game Termination Case
In this section, we consider that only one transport ship sails and the game termi-
nates if it is broken by a mine. Then, the game
Γ
(
m
)
is determined by an auxiliary
Γ
(
game
k
,
m
)
,i.e.,thelast
k
stages of the game
Γ
(
m
)
:
r
1
α
+
Γ
(
+
Γ
(
m
−
1
,
m
)
1
−
n
m
−
1
,
m
)
Γ
(
m
)=
+
Γ
(
r
1
(
−
β
)
1
m
−
1
,
m
)
and
r
m
−
k
+
1
α
+
Γ
(
+
Γ
(
k
−
1
,
m
)
1
−
n
k
−
1
,
m
)
Γ
(
k
,
m
)=
+
Γ
(
r
m
−
k
+
1
(
−
β
)
1
k
−
1
,
m
)
Γ
(
for
(
k
=
m
−
1
,
m
−
2
,...,
2
)
,where
1
,
m
)
is the game with payoff matrix
r
m
α
1
−
n
.
r
m
(
−
β
)
1
If the ship does not dispatch a reconnaissance boat when a naval mine is laid, the
ship is sunk and the game terminates with an expected cost
r
1
(
−
β
)
.Thevalueof
the game is represented by
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