Environmental Engineering Reference
In-Depth Information
10 Ecozones of texas
1
2
3
4
5
CMPBS protosite
7
Cross
timbers
and prairies
High
plains
Rolling
plains
Blackland
prairies
Post oak
savannah
5
2
4
1
Texas
ecozones
10
6
8
9
Source
3
A
e
r
o
c
s
s
.
S
u
c
e
Gulf coast
prairies
and marshes
West of
the Pecos
Edwards
plateau
South Texas
plains
East Texas
pineywoods
Use
6
7
8
9
10
El Paso-Juarez prototype
FIGURE 31.11
Center for Maximum Potential Building Systems in Austin, Texas, is the primary ProtoSite for El Paso/Juarez.
At CMPBS, teams can digitally and physically prototype solution sets that are best suited for the needs of El
Pa s o/Ju a r ez.
large areas with space frames that together become robust frameworks within which a plug-
and-play spatial need can evolve over existing overtaxed infrastructure in downtown El
Paso. These components were chosen with inherent health and economic benefits in mind.
The fully integrated game is incentivized through a fully functional alternative cur-
rency. The interrelated issues of helping create the conditions for a healthy population
and a healthy economy in the Juarez/El Paso border region requires transitioning the
underground economy of illicit drug trafficking toward a more life-enhancing, health-
based economy emanating from life cycle balancing. As we have experienced before—
overcoming a crisis requires not only a leap of faith but also a leap of technique. In essence,
the money and power derived from smuggling and trading of illegal substances must be
replaced by a financial reward system based on good work at the individual and community
level that improves living standards while creating surplus for external economic gains.
To do this we borrow from highly successful alternative currency systems that strengthen
individuals as well as local businesses, already in nascent phases in Asia. The approach is
somewhat comparable to many other existing informal currency systems where acquired
credit can be converted into useful community benefits, services, or products. The alter-
native currency being proposed becomes interchangeable between one micro-enterprise
and the next with incentives rewarded for the completion of cycles within the abstracted
city/region game. The game helps to prompt on-the-ground life cycle entities that func-
tion in a manner that completes multiple overlapping cycles amongst a wide spectrum of
enterprises. We propose a kind of “wearable currency” that is connected to the simulation
game and also records accrued credit in the real world. The individual or group can gain
exponential credit with each successful scalar completion of a life support cycle all the way
to the entire city system. City and regional planning facilities or private investment can
then in turn convert these credits into on the ground development of crowd-sourced needs.
The collective reward of ecoBalance directs this system beyond sustainability toward
regeneration. Following is an example of how all cycles have a personal activity or micro-
enterprise monitor that compiles cyclical results from person through to neighborhood
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