Environmental Engineering Reference
In-Depth Information
El Paso and Juarez's position on development ladder
Based on public health indicator
Maturing
Surviving
Reactive
Anticipatory
Worldly
Antagonistic
Revolutionary
Accepting
Responsive
Adaptive
Experimental Empowering
Learning
Systemic
Evolutionary
Memic
Information
Currency
Energy
Material
Juarez
Surviving
Maturing
City
El-Paso
Maturing
Anticipatory
FIGURE 31.10
By assessing flows of information, currency, energy, and materials related to public health in El Paso and Juarez
it becomes clear that Juarez is moving toward a maturing city/region, whereas El Paso is verging on an anticipa-
tory city/region.
transitions into the on the ground testing of solutions. The development of a master plan-
ning framework for a given city or region is based on an interactive simulation procedure
that brings various actors representing the environment and the community to the table.
Such a system is conceptually supported by the previous phases of the ProtoScope meth-
odology so that in-depth questions can be addressed.
The interactive simulation procedure draws upon the early vision of Will Wright, creator
of the Sim City game series. Wright originally envisioned an urban game oriented to a real
city that used remote sensors throughout the urban environment to collect information
about the effects of community actions to improve the quality of air, water, and energy
use systems. The intent was to create a game that provided a flow of real-time information
to both planning departments and directly to the individuals in the community as they
themselves simulated alternative futures. The game concept enables the citizenry, as well
as city and regional officials, to be equally aware of results to better inform urban decisions
at all scales of the urban environment. The resulting constant feedback creates a new type
of information technology that becomes a vehicle for an ecodemocracy. Although Wright's
concept was sophisticated and prohibitively expensive at the time, modern information and
communication systems are rapidly approaching the potential to support such a system.
Inexpensive and powerful sensors can easily function on the home and city-regional scale
to providing immediate and long-term feedback to inform models of future scenarios.*
Our game is a life cycle based procedure that is won by the person, business, community,
or government body that can complete whole life support needs within the boundary of
their sphere of influence (i.e., home, neighborhood, city). Digital game board components
are used to build a city combining horizontal development blocks for neighborhoods and
vertical industry blocks for more densely populated urban areas where land value is more
prohibitive (see Figure 31.12 through 31.14). The latter can become the basis for spanning
* GreenGoose is an example of an emerging interactive sensoring technology. See GreenGoose. 7
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