Graphics Reference
In-Depth Information
See also
• We mentioned that in this recipe, we've used the THREE.WebGLRenderer
object as an example. You can of course also apply this to the skeletons from
the Getting started with the Canvas renderer recipe or Getting started with
the CSS 3D renderer recipe.
• What will be of interest to you also is the Determining the frame rate of your
scene recipe, where we'll add additional functionality to the skeletons so you
can easily see how often the render function is called by requestAnima-
tionFrame .
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