Graphics Reference
In-Depth Information
See also
• We mentioned that in this recipe, we've used the
THREE.WebGLRenderer
object as an example. You can of course also apply this to the skeletons from
the
Getting started with the Canvas renderer
recipe or
Getting started with
the CSS 3D renderer
recipe.
• What will be of interest to you also is the
Determining the frame rate of your
scene
recipe, where we'll add additional functionality to the skeletons so you
can easily see how often the render function is called by
requestAnima-
tionFrame
.