Graphics Reference
In-Depth Information
ers, which you can use. To get an up-to-date overview of which browsers
support WebGL, you can check out the information on this topic at ht-
tp://caniuse.com/webgl .
• Besides using the THREE.WebGLRenderer object to render your scene, you
can use the THREE.CanvasRenderer object, which is explained in Getting
started with the Canvas renderer recipe or the THREE.CSS3DRenderer ob-
ject, which is explained in the Getting started with the CSS 3D renderer re-
cipe.
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