Graphics Reference
In-Depth Information
ers, which you can use. To get an up-to-date overview of which browsers
support WebGL, you can check out the information on this topic at
ht-
• Besides using the
THREE.WebGLRenderer
object to render your scene, you
can use the
THREE.CanvasRenderer
object, which is explained in
Getting
started with the Canvas renderer
recipe or the
THREE.CSS3DRenderer
ob-
ject, which is explained in the
Getting started with the CSS 3D renderer
re-
cipe.