Graphics Reference
In-Depth Information
If you move bones around, which we do in our recipe, you also need to add the fol-
lowing line to your render loop:
helper.update();
This way, THREE.SkeletonHelper will always reflect the latest state of the model.
See also
• A simpler way to animate models is using morph targets. We explain how to
do this in the Animation using morph targets recipe. We also provide two re-
cipes in this chapter where we define morph-and-skeleton-based animations
in an external tool (Blender, in our case) and play the animation in Three.js.
Refer to the Using morph animations created in Blender and Using skelet-
on animations created in Blender recipes for more information on these ap-
proaches.
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