Graphics Reference
In-Depth Information
Chapter 7. Animation and Physics
In this chapter, we'll cover the following recipes:
• Creating animations with Tween.js
• Animation using morph targets
• Animation with skeletons
• Using morph animations created in Blender
• Using skeleton animations created in Blender
• Adding a simple collision detection
• Saving a movie of an animation in Chrome
• Dragging and dropping objects around a scene
• Adding a physics engine
Introduction
In the chapters so far, we've mostly dealt with static scenes or scenes with limited an-
imation. In this chapter, we show you a number of recipes that you can use to make
your scenes more dynamic. We show you recipes that talk about how to add ad-
vanced animations, how to drag and drop objects around your scene, and even how
to add physics to your scene, such as gravity and collision detection.
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