Graphics Reference
In-Depth Information
We've also provided an example that shows you the final result of this recipe.
You can view this by opening 06.07-setup-basic-post-processing-
pipeline.html in your browser. You will see something similar to the following
screenshot:
In this screenshot, you can see that we've rendered a scene with a large number of
cubes and applied an effect to render it as a series of dots.
How to do it...
Setting up a postprocessing pipeline only takes a couple of small steps:
1. To set up a postprocessing pipeline, we need something called a composer.
We'll use this composer in the render loop to create the final output. The
first thing we need for that is a new global variable:
var composer;
2. Next, we need to instantiate a composer as a new instance of
THREE.EffectComposer :
composer = new THREE.EffectComposer(
renderer );
We pass in THREE.WebGLRenderer , which we would normally use to
render the scene.
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