Graphics Reference
In-Depth Information
See also
• If you just want to color an individual point, you can refer to the Coloring the
individual points in a point cloud recipe, and if you're interested in adding an-
imation to the points in the point cloud, you can refer to the Moving individual
points of a point cloud and Exploding a point cloud recipes.
• There are also a couple of other recipes that use vertex and fragment
shaders. In this chapter, you can find the Creating custom postprocessing
steps recipe, which uses a shader as a postprocessing effect. In Chapter 5 ,
Light and Custom Shaders , we have the Creating a custom vertex shader
recipe, which uses a custom vertex shader to alter the shape of a geometry,
and the Creating a custom fragment shader recipe, which colors 3D objects
using a custom fragment shader implementation.
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