Graphics Reference
In-Depth Information
See also
• If you just want to color an individual point, you can refer to the
Coloring the
individual points in a point cloud
recipe, and if you're interested in adding an-
imation to the points in the point cloud, you can refer to the
Moving individual
points of a point cloud
and
Exploding a point cloud
recipes.
• There are also a couple of other recipes that use vertex and fragment
shaders. In this chapter, you can find the
Creating custom postprocessing
steps
recipe, which uses a shader as a postprocessing effect. In
Chapter 5
,
Light and Custom Shaders
, we have the
Creating a custom vertex shader
recipe, which uses a custom vertex shader to alter the shape of a geometry,
and the
Creating a custom fragment shader
recipe, which colors 3D objects
using a custom fragment shader implementation.