Graphics Reference
In-Depth Information
Chapter 6. Point
Clouds
and
Postprocessing
In this chapter, we'll cover the following recipes:
• Creating a point cloud based on a geometry
• Creating a point cloud from scratch
• Coloring individual points in a point cloud
• Styling individual points
• Moving individual points of a point cloud
• Exploding a point cloud
• Setting up the basic postprocessing pipeline
• Creating custom postprocessing steps
• Saving WebGL output to disk
Introduction
Three.js has support for many different types of geometries and objects. In this
chapter, we'll show you a number of recipes that use the THREE.PointCloud object.
With this object, you can create a point cloud where the individual vertices are
rendered instead of the complete mesh. You have all kinds of different styling options
available for the points, and you can even move the individual points around to create
very interesting-looking (and realistic) animations and simulations.
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