Graphics Reference
In-Depth Information
There's more…
You can, of course, also use two THREE.DirectionalLight objects instead of
THREE.HemisphereLight . With careful tuning, you can reach the exact same
effect as you would get with THREE.HemisphereLight . The added advantage
is that you could also make very faint shadows with this approach, as
THREE.DirectionalLight
supports
casting
shadows
whereas
THREE.HemisphereLight does not.
See also
• In the Softening lights by adding ambient lighting recipe, we showed you a
more simple approach of supporting the main light sources in your scene.
We showed you how you can use THREE.AmbientLight as an extra light
source to soften the lights and the shadows.
Search WWH ::




Custom Search