Graphics Reference
In-Depth Information
Creating
shadows
with
THREE.DirectionalLight
With THREE.DirectionalLight , you can simulate a light source from far away
whose rays run parallel to each other. A good example of this is light received from
the sun. In this recipe, we'll show you how to create THREE.DirectionalLight
and use it to create shadows.
Getting ready
For this recipe, we've created an example that shows you what the shadows cast
by a THREE.DirectionalLight object look like. Open up the 05.02-using-
shadows-with-a-directionalLight.html example in your browser, and you'll
see something like what is shown in the following screenshot:
In this screenshot, a single THREE.DirectionalLight object provides the shad-
ows and lighting.
How to do it...
Using THREE.DirectionLight as a shadow only takes a couple of steps:
1. The first thing we need to do to enable any kind of shadow is set shad-
owMapEnabled on THREE.WebGLRenderer to true :
renderer.shadowMapEnabled = true;
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