Graphics Reference
In-Depth Information
document.addEventListener('mousedown',
onDocumentMouseDown, false);
This will tell the browser to fire the onDocumentMouseDown button whenev-
er a mousedown event is detected.
2. Next, we define the onMouseDown function as follows:
function onDocumentMouseDown(event) { ...
}
This function will be called when you push the left mouse button. In the up-
coming steps, we'll show you what to put into this function to detect which
object is selected.
3. The first thing we need to do is convert the x and y coordinates of the mouse
click to a position that THREE.PerspectiveCamera can understand:
var projector = new THREE.Projector();
var vector = new THREE.Vector3(
(event.clientX / window.innerWidth) *
2 - 1,
-(event.clientY / window.innerHeight)
* 2 + 1,
0.5);
projector.unprojectVector(vector,
camera);
At this point, vector will contain the x and y coordinates in coordinates the
camera and Three.js understands.
4. Now we can use another Three.js object, which is THREE.Raycaster , to
determine which objects in our scene might be located at the position we
clicked on:
var raycaster = new
THREE.Raycaster(camera.position,vector.sub(camera.position).normalize());
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