Graphics Reference
In-Depth Information
See also
In Chapter 2 , Geometries and Meshes , we already discussed some rotation-related
recipes. If you want to learn more about rotation or the matrix calculations required
for it, look at the following recipes from Chapter 2 , Geometries and Meshes :
Rotating an object around its own axis
Rotating an object around a point in space
Applying matrix transformations
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