Graphics Reference
In-Depth Information
at absolute positions on screen. By scaling it to the required size and applying a tex-
ture, we can display images using a renderer. This output, combined with a regular
3D result, allows you to create these kinds of overlays.
See also
There are a couple of recipes that use an orthographic camera and more advanced
tricks to compose the final rendering:
• In this chapter, we explored how to set up
THREE.OrthographicCamera
in the
Using an orthographic camera
recipe.
canvas and a HTML5 video as an input to a texture in the
Using HTML can-
vas as a texture
and
Using an HTML video as a texture
recipes.
more complex rendering pipeline in the
Setting up a postprocessing pipeline
recipe.