Graphics Reference
In-Depth Information
Using an orthographic camera
In most cases, you'll use THREE.PerspectiveCamera to render your scene. With
such a camera, the result is a scene with a realistic-looking perspective. Three.js
provides an alternative camera with THREE.OrthographicCamera . This camera
uses an orthographic projection to render the scene. With this type of projection, all
objects have the same size regardless of their distance to the camera. This is in con-
trast to THREE.PerspectiveCamera , where objects that are further away from the
camera appear smaller. This was used often for fake 3D in games such as the Sims or
older versions of SimCity (image taken from http://glasnost.itcarlow.ie/~powerk/Gen-
eralGraphicsNotes/projection/projection_images/iosmetric_sim_city.jpg ).
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