Graphics Reference
In-Depth Information
For instance, you can use this to make sure THREE.SpotLight always illuminates
a specific object. Or, if you're creating animations, you could use this effect to make
sure one character is always looking at the face of a different character.
See also
• As the lookAt function uses matrix transformations to point one object to
another, you could also do this without making use of the lookAt function.
For this, you'll have to create a transformation matrix yourself. We've ex-
plained how to do this in the Applying matrix transformations recipe, which
you can find in Chapter 2 , Geometries and Meshes .
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