Graphics Reference
In-Depth Information
Pointing an object to another object
A common requirement for many games is that cameras and other objects follow each
other or be aligned to one another. Three.js has standard support for this using the
lookAt function. In this recipe, you'll learn how you can use the lookAt function to
point an object to look at another object.
Getting ready
The example for this recipe can be found in the sources for this topic. If you open
02.07-point-object-to-another.html in your browser, you see something
similar to the following screenshot:
With the menu, you can point the large blue rectangle to look at any of the other
meshes in the scene.
How to do it...
Creating the lookAt functionality is actually very simple. When you add
THREE.Mesh to the scene, you can just call its lookAt function and point it to the
position it should turn to. For the example provided for this recipe, this is done as fol-
lows:
control = new function() {
this.lookAtCube = function() {
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