Java Reference
In-Depth Information
12
Using Object‐Oriented Patterns
What you Will learn in this chapter:
What programming patterns are and why they are useful
How can object‐oriented patterns be applied to structure
applications
Which libraries, frameworks, and best practices are commonly used in
Java programming
Wrox.com code doWnloads for this chapter
The wrox.com code downloads for this chapter are found at www.wrox.com/go/
beginningjavaprogramming on the Download Code tab. The code is in the Chapter 12
download and individually named according to the names throughout the chapter.
Congratulations, you've reached the last chapter. The primary goal behind this chapter is to
combine all the knowledge you've gained throughout this topic and to show you how all the
various pieces—control flow, input and output, class inheritance, and so on—come together to
construct a complete application.
Since many aspiring programmers find it hard to start from a blank sheet and maintain order
and structure in their applications, we aim to reach the goals listed above with a chapter on
so‐called programming patterns. This chapter will teach you a number of best practices and
solutions for common problems you'll encounter when creating object‐oriented applications
with Java. As such, this chapter starts with a general introduction on programming patterns,
before delving deeper into the patterns. Finally, the chapter ends with a brief overview of some
third‐party libraries that you may find useful when starting new projects.
 
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