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Heymann ( 2005 ) cited Hubka 1976: “Design is a demanding creative task, which
should not be seen as art, but as scientific work.” and Franke 1999: “Design is not a
science.”
Within a journal of a community of university professors Max Weber (sociolo-
gist from 1864 to 1920) was cited that “only based on hard work the intuition is
prepared” (Forschung und Lehre 2013 ).
Coming back to creativity:
We will be able to generate/create successful solutions/products, if we start and
end our processes with social motives/society and follow systematic ways of
dealing with our tasks.
Up to now we have not understood all the mechanisms of thinking, but we are
using and supporting our thinking capabilities. Up to now we have not understood
all the mechanisms of creativity, but we are using and supporting or creative
capabilities!
References
Badke-Schaub P, Frankenberger E (2004) Management Kritischer Situationen. Springer, Berlin
Erharter WA (2012) Kreativit¨t gibt es nicht. Redline, M¨nchen
Forschung und Lehre (2013) DHV, Bonn p 611, ISSN 0945-5604 8/13
Furnham A (2000) The brainstorming myth. Bus Strat Rev 11(4):21-28
Graner M (2013) Der Einsatz von Methoden in Produktentwicklungsprojekten. Springer
Gabler, Wiesbaden
HeymannM (2005) “Kunst” undWissenschaft in der Technik des 20. Jahrhunderts, Chronos, Z¨rich
Higgins JM (1994) 101 creative problem solving techniques. New Management Publishing
Company, Winter Park
Lindemann U (2009) Methoden der Produktentwicklung. Springer, Berlin
Michailidou I, von Saucken C, Lindemann U (2013) How to create a user experience story.
In: Marcus A (ed) Design, user experience, and usability. Design philosophy, methods, and
tools, lecture notes in computer science, vol 8012. Springer, Berlin, pp 554-563
Pahl G, Beitz W, Feldhusen J, Grote KH, Wallace K, Blessing L (2007) Engineering design:
a systematic approach. Springer, London
 
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