Game Development Reference
In-Depth Information
Perlin noise
Now, we could implement the algorithm ourselves, but there is perlin_noise gem already
available, it looks pretty solid, so we will use it.
The following program generates 100x100 map with 30% chance of water, 15% chance
of sand and 55% chance of grass:
02-warmup/perlin_noise_map.rb
1 require 'gosu'
2 require 'gosu_texture_packer'
3 require 'perlin_noise'
4
5 def media_path (file)
6
File . join( File . dirname( File . dirname(
7
__FILE__ )), 'media' , file)
8 end
9
10 class GameWindow < Gosu :: Window
11
MAP_WIDTH = 100
12
MAP_HEIGHT = 100
13
WIDTH = 800
14
HEIGHT = 600
15
TILE_SIZE = 128
16
17 def initialize
18 super ( WIDTH , HEIGHT , false )
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