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Map filled with random tiles
The result doesn't look seamless, so we will have to figure out what's wrong. After playing
around for a while, I've noticed that it's an issue with Gosu::Image .
When you load a tile like this, it works perfectly:
Gosu :: Image . new( self , image_path, true , 0 , 0 , 128 , 128 )
Gosu :: Image . load_tiles( self , image_path, 128 , 128 , true )
And the following produces so called “texture bleeding”:
Gosu :: Image . new( self , image_path, true )
Gosu :: Image . new( self , image_path, true ) . subimage( 0 , 0 , 128 , 128 )
Good thing we're not building our game yet, right? Welcome to the intricacies of software
development!
Now, I have reported my findings , but until it gets fixed, we need a workaround. And
the workaround was to use RMagick. I knew we won't get too far away from it. But our
random map now looks gorgeous:
Map filled with seamless random tiles
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