Game Development Reference
In-Depth Information
72 self , BACKGROUND , false )
73 @music = Gosu :: Song . new(
74 self , media_path( 'menu_music.mp3' ))
75 @music . volume = 0.5
76 @music . play( true )
77 @animation = Explosion . load_animation( self )
78 @sound = Explosion . load_sound( self )
79 @explosions = []
80 end
81
82 def update
83 @explosions . reject!( & :done? )
84 @explosions . map( & :update )
85 end
86
87 def button_down ( id )
88 close if id == Gosu :: KbEscape
89 if id == Gosu :: MsLeft
90
@explosions . push(
Explosion . new(
91
@animation , @sound , mouse_x, mouse_y))
92
93 end
94 end
95
96 def needs_cursor?
97 true
98 end
99
100 def needs_redraw?
101 ! @scene_ready || @explosions . any?
102 end
103
104 def draw
105 @scene_ready ||= true
106 @background . draw( 0 , 0 , 0 )
107 @explosions . map( & :draw )
108 end
109 end
110
111 window = GameWindow . new
112 window . show
Run it and enjoy the cinematic experience. Adding sound really makes a difference.
$ ruby 01-hello/hello_sound.rb
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