Game Development Reference
In-Depth Information
26 @current_frame = 0
27 end
28
29 def update
30 @current_frame += 1 if frame_expired?
31 end
32
33 def draw
34 returnif done?
35
image = current_frame
image . draw(
36
@x - image . width / 2.0 ,
37
@y - image . height / 2.0 ,
38
0 )
39
40 end
41
42 def done?
43 @done ||= @current_frame == @animation . size
44 end
45
46 def sound
47 @sound . play
48 end
49
50
private
51
52 def current_frame
53 @animation [ @current_frame % @animation . size ]
54 end
55
56 def frame_expired?
57 now = Gosu . milliseconds
58 @last_frame ||= now
59 if (now - @last_frame ) > FRAME_DELAY
60 @last_frame = now
61 end
62 end
63 end
64
65 class GameWindow < Gosu :: Window
66
BACKGROUND = media_path( 'country_field.png' )
67
68 def initialize (width =800 , height =600 , fullscreen = false )
69 super
70
self . caption = 'Hello Animation'
@background = Gosu :: Image . new(
71
Search WWH ::




Custom Search