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11 end
12 end
This time we have to implement Health#increase , but it is pretty simple:
class Health < Component
# ...
def increase (amount)
@health = [ @health + 25 , @initial_health * 2]. min
@health_updated = true
end
# ...
end
Since Tank has @initial_health equal to 100, increasing health won't go over 200,
which is exactly what we want.
Implementing Fire Rate Boost
How about boosting tank's fire rate?
11-powerups/entities/powerups/fire_rate_powerup.rb
1 class FireRatePowerup < Powerup
2 def pickup (object)
3 if object . class == Tank
4 if object . fire_rate_modifier < 2
5 object . fire_rate_modifier += 0.25
6 end
7 true
8 end
9 end
10
11 def graphics
12 :straight_gun
13 end
14 end
We need to introduce @fire_rate_modifier in Tank class and use it when calling
Tank#can_shoot? :
class Tank < GameObject
# ...
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