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10.
Dead tanks keep piling up and cluttering the map.
11.
Camera should be scouting ahead of you when you move, not dragging behind.
12.
Bullets seem to accelerate.
Not bad for a start. This is what we still need to cover in next couple of chapters:
1.
Enemy tanks shoot at my current location, not at where I will be when bullet hits
me.
2.
Enemy tanks don't avoid collisions.
3.
Enemy tank movement patterns need polishing and improvement.
4.
No idea who has most kills. HUD with score and some state that displays score
details would
5.
Would be great to have random powerups like health, extra damage.
6.
Motion and firing mechanics seem clumsy. help.
7.
Tanks could leave trails.
I will add “Optimize ObjectPool performance”, because game starts slowing down when
too many objects are added to the pool, and profiling shows that Array#select , which
is the heart of ObjectPool#nearby , is the main cause. Speed is one of most important
features of any game, so let's not hesitate to improve it.
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