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PlayerSounds . respawn(object, @object_pool . camera)
end
end
end
We need some changes in TankHealth class too:
class TankHealth < Health
RESPAWN_DELAY = 5000
# ...
def should_respawn?
Gosu . milliseconds - @death_time > RESPAWN_DELAY
end
# ...
def after_death
@death_time = Gosu . milliseconds
# ...
end
end
class Health < Component
# ...
def restore
@health = @initial_health
@health_updated = true
end
# ...
end
It shouldn't be hard to put everything together and enjoy the never ending gameplay.
You may have noticed that we also added a sound that will be played when player
respawns. A nice “whoosh”.
09-polishing/entities/components/player_sounds.rb
1 class PlayerSounds
2 class << self
3 def respawn (object, camera)
4 volume, pan = Utils . volume_and_pan(object, camera)
5 respawn_sound . play(object . object_id, pan, volume * 0.5 )
6 end
7
8
private
9
10 def respawn_sound
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