Game Development Reference
In-Depth Information
3 @object = object
4 @vision = vision
5 end
6
7 def enter
8 # Override if necessary
9 end
10
11 def change_direction
12 # Override
13 end
14
15 def wait_time
16 # Override and return a number
17 end
18
19 def drive_time
20 # Override and return a number
21 end
22
23 def turn_time
24 # Override and return a number
25 end
26
27 def update
28 # Override
29 end
30
31 def wait
32 @sub_state = :waiting
33 @started_waiting = Gosu . milliseconds
34 @will_wait_for = wait_time
35 @object . throttle_down = false
36 end
37
38 def drive
39 @sub_state = :driving
40 @started_driving = Gosu . milliseconds
41 @will_drive_for = drive_time
42 @object . throttle_down = true
43 end
44
45 def should_change_direction?
46 return true unless @changed_direction_at
47
Gosu . milliseconds - @changed_direction_at >
@will_keep_direction_for
48
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