Game Development Reference
In-Depth Information
Chapter 5
Quickly Build a
Frame-by-Frame Game
We have already looked at a simple game where the action is solely driven by user input. In this
chapter, we will be looking at games that animate continuously, regardless of whether the user
provides input. Action games are typical examples of such games. We are not going to make a full
game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
Figure 5-1. A frame-by-frame space game
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