Information Technology Reference
In-Depth Information
27. Kry, P.G., Pihuit, A., Bernhardt, A., Cani, M.: HandNavigator: hands-on interaction for
desktop virtual reality. In: Proceedings of the 2008 ACM Symposium on Virtual Reality
Software and Technology, VRST 2008, Bordeaux, France, October 27-29, pp. 53-60.
ACM, New York (2008)
28. Lee, J.Y., Yoo, S.I.: An elliptical boundary model for skin color detection. In: Proceed-
ings of the Int. Conf. on Imaging Science, Systems and Technology, Las Vegas, USA
(2002)
29. Lee, J.C., Tan, D.S.: Using a low-cost electroencephalograph for task classification
in HCI research. In: Proceedings of the 19th Annual ACM Symposium on User in-
terface Software and Technology, UIST 2006, Montreux, Switzerland, October 15-18,
pp. 81-90. ACM, New York (2006)
30. Lee, J.C.: Hacking the Nintendo Wii Remote. IEEE Pervasive Computing 7(3), 39-45
(2008)
31. Malik, S., Laszlo, J.: Visual touchpad: a two-handed gestural input device. In: Proceed-
ings of the 6th International Conference on Multimodal Interfaces, State College, PA,
USA, October 13-15, pp. 289-296. ACM, New York (2004)
32. Marcel, S.: Hand posture recognition in a body-face centered space. In: CHI 1999 Ex-
tended Abstracts on Human Factors in Computing Systems, Pittsburgh, Pennsylvania,
May 15-20, pp. 302-303. ACM, New York (1999)
33. Moeslund, T.B., Granum, E.: A Survey of Computer Vision-Based Human Motion Cap-
ture. Computer Vision and Image Understanding 81(3), 231-268 (2001)
34. Moeslund, T.B., Hilton, A., Kruger, V.: A survey of advances in vision-based human mo-
tion capture and analysis. Computer Vision and Image Understanding, Special Issue on
Modeling People: Vision-based understanding of a person's shape, appearance, move-
ment and behaviour 104(2-3), 90-126 (2006)
35. Mutlu, B., Osman, S., Forlizzi, J., Hodgins, J., Kiesler, S.: Perceptions of ASIMO: an
exploration on co-operation and competition with humans and humanoid robots. In: Pro-
ceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction,
HRI 2006, Salt Lake City, Utah, USA, March 02-03, pp. 351-352. ACM, New York
(2006)
36. Nijholt, A., Tan, D., Allison, B., Milan, J.d.R., Graimann, B.: Brain-computer interfaces
for HCI and games. In: CHI 2008 Extended Abstracts on Human Factors in Computing
Systems, pp. 3925-3928. ACM, New York (2008)
37. Okuno, Y., Kanda, T., Imai, M., Ishiguro, H., Hagita, N.: Providing route directions:
design of robot's utterance, gesture, and timing. In: Proceedings of the 4th ACM/IEEE
International Conference on Human Robot Interaction, HRI 2009, La Jolla, California,
USA, March 09-13, pp. 53-60. ACM, New York (2009)
38. Poppe, R.: Vision-based human motion analysis: An overview. Computer Vision and
Image Understanding 108(1-2), 4-18 (2007)
39. Reeves, B., Nass, C.: The Media Equation: how People Treat Computers, Television,
and New Media Like Real People and Places. Cambridge University Press, Cambridge
(1996)
40. Saffer, D.: Designing Gestural Interfaces. O'Reilly Media Inc., Sebastopol (2009)
41. Saponas, T.S., Tan, D.S., Morris, D., Balakrishnan, R., Turner, J., Landay, J.A.: Enabling
always-available input with muscle-computer interfaces. In: Proceedings of the 22nd An-
nual ACM Symposium on User Interface Software and Technology, UIST 2009, Victoria,
BC, Canada, October 04-07, pp. 167-176. ACM, New York (2009)
Search WWH ::




Custom Search