Java Reference
In-Depth Information
$ cd Desktop
$ cd code/NameCow
$ ./build.sh
Compiling with javac...
Creating jar file...
Deploying jar to /Users/andy/Desktop/server/plugins...
Completed Successfully.
Stop and restart your server, connect your client, and you'll be able to run
the new namecow command. This command will spawn a new cow and give it
a name. In the Minecraft client, type the command followed by that cow's
name:
/namecow Bessie
/namecow Elise
/namecow Babe
You'll see these cows appear in the game, and when you look at each one,
you'll see its individual name appear.
This plugin spawns a new Cow object each time you run it. Each cow you
spawn has internal variables that keep track of its unique state: the cow's
own name, its position in the Minecraft world, its health, and so on.
While it's important that each cow is represented by its own separate object,
that's not a good enough reason to use objects. So why do we use objects at
all? There is a deeper reason.
 
 
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