Java Reference
In-Depth Information
Next, and finally, we'll look at how you can go about designing and building
your own plugin from scratch.
Your Growing Toolbox
You now know how to:
Use the command-line shell
Use HashMap s
Build with Java, javac
Use private and public to control visibility
Run a Minecraft server
Modify Minecraft blocks
Deploy a plugin
Modify and spawn entities
Connect to a local server
Listen for and react to game events
Use Java variables for numbers and
Manage plugin permissions
•Create a separate class
Use Java functions
Schedule a task to run later
Use if , for , and while statements
Schedule a task to run periodically
Use Java objects
Save and load configuration data
Use imports for Java packages
•Use new to create objects
Build up complex code from simple func-
Add a new command to a plugin
Save and load plugin game data
Work with Location objects
Use DataAccess to use the database
Find blocks/entities
Catch and throw Java exceptions
Use local variables
Use Git to keep track of changes to code
Use class-level global variables
•Use ArrayList s
Go back to earlier versions of code (an
“undo button”)
•Maintain multiple versions of code at the
same time
•Back up your code to the cloud
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