Java Reference
In-Depth Information
Now you'll see the world as it was in
master
's time, with none of your changes
from cow-plane. You fix problems and release this version of the plugin,
without any of the work-in-progress bits from your cow-plane timeline.
Try This Yourself
Let's try that for real in
CowShooter
. We're going to make a new branch, called
play
, make some changes in both the
master
and
play
branches, and merge
changes from
play
back into
master
. Picture it like this:
The
master
time stream is going along, minding its own business. We'll create
a new branch to play on, and call it
play
:
$
cd ~/Desktop/code/CowShooter
$
git branch play
Then switch to that branch using
gitcheckout
:
$
git checkout play
Switched to branch 'play'
When in doubt as to where you are, just type
git branch
with no arguments,
and it will tell you what branches exist and mark the one you're on with an
asterisk (*):
$
git branch
master
* play
So there are now two branches, and we're on
play
. Right now the content of
the two branches is identical. Let's fix that.
Edit
CowShooter.java
. Near the bottom of the
if
statement (that checks to see if
the player is holding leather), there's a call to our helper function,
fling
:
...
Canary.getServer().addSynchronousTask(
new
CowTask(victim));
fling(player, victim, 3);
victim.setFireTicks(600);
...