Java Reference
In-Depth Information
Next Up
That was fun! And you're almost done. This is the last batch of Java techniques
you needed. Now that you're able to save and load data from the database,
use Java file functions, and handle Java exceptions, you're in good shape.
In the next chapter we'll switch things up a bit, and instead of writing code,
we'll look at a technique to help manage the code you write. You're going to
set up a giant “undo button” for your plugin project code.
After that, you'll be ready to wrap up with a walk-through of how to design
your very own plugin from scratch.
Your Growing Toolbox
81%
You now know how to:
•
Use the command-line shell
•
Use class-level global variables
•
Build with Java,
javac
•
Use
ArrayList
s
•
Run a Minecraft server
•
Use
HashMap
s
•
Deploy a plugin
•
Use
private
and
public
to control visibility
•
Connect to a local server
•
Modify Minecraft blocks
•
Use Java variables for numbers and
strings
•
Modify and spawn entities
•Listen for and react to game events
•
Use Java functions
•
Manage plugin permissions
•
Use
if
,
for
, and
while
statements
•
Create a separate class
•
Use Java objects
•
Schedule a task to run later
•
Use imports for Java packages
•
Schedule a task to run periodically
•
Use
new
to create objects
•
Save and load configuration data
•
Add a new command to a plugin
•Work with
Location
objects
•
Build up complex code from simple func-
tions
•
Find blocks/entities
•
Save and load plugin game data
•
Use local variables
•
Use
DataAccess
to use the database
•Catch and throw Java exceptions