Java Reference
In-Depth Information
At the end of our function we'll call save() . In case the actual configuration file
didn't exist yet, this will create it with default values. Otherwise, if we haven't
changed any values, it won't do anything.
Later in the plugin, we'll use these static, class-level variables instead of the
hard-coded numbers we used in the previous version:
SquidBombConfig/src/squidbombconfig/SquidBombConfig.java
double y = loc.getY();
loc.setY(y + squidDropHeight);
me.chat( "Spawning " + numSquids + " squid." );
// Spawning some squid. Derp.
for ( int i = 0; i < numSquids; i++) {
spawnEntityLiving(loc, EntityType.SQUID);
}
Easy peasy.
Try This Yourself
Run build.sh on your new SquidBombConfig plugin and try the squidbombc com-
mand—it should work exactly as it did in the previous version (but this version
has a “c” at the end, so it's squidbombc ).
Now go to your server's config directory, and you'll see a new SquidBombConfig
directory. In that directory you'll find your new SquidBombConfig.cfg file:
~/Desktop/server$ cd config
~/Desktop/server/config$ ls
SquidBombConfig
motd.txt
plugin_priorities.cfg worlds
db.cfg
ops.cfg
server.cfg
~/Desktop/server/config$ cd SquidBombConfig/
~/Desktop/server/config/SquidBombConfig$ ls
SquidBombConfig.cfg
~/Desktop/server/config/SquidBombConfig$ cat SquidBombConfig.cfg
numSquids=6
squidDropHeight=5.0
setFire=false
Here I used the command cat to dump out the contents of the file.
Edit that file, and change the number of squid to something larger, say 12
or so. Save the file and restart your server.
Now when you run the SquidBomb command, you are inundated with squid.
Congratulations! Your users now have the ability to tweak your plugin without
needing access to the source code at all.
 
 
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