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// Keep asking the user to guess until he gets the number.
while(guess != randomNumber) {
guess = prompt('What is your guess?');
}
// Let the user know that he guessed correctly.
alert('Congratulations! You guessed correctly. The number
was ' +
randomNumber + '.');
}
3. Save the example10-8.js file.
4. Create a new file called example10-8.html .
5. Copy the following code into this new file:
<!DOCTYPE html>
<html>
<meta charset="utf-8">
<title>While Loops</title>
<body>
<h1>The Guessing Game</h1>
<p>
Guess a number between 0 and 10.
</p>
<script src="example10-8.js"></script>
</body>
</html>
6. Save the example10-8.html file.
Open this example in your browser and give the game a go.
This code is a little more complex than earlier JavaScript you looked at, so I will take you through each part. Lines
that begin with // are comments.
The objective of this game is for the user to guess a random number that is generated by the program. This number
will be between 0 and 10.
First you need to generate the random number. To do this, you initialize a new variable randomNumber . You use
JavaScript's built-in Math library to help generate the number. Let's take a closer look at this segment.
Math.floor(Math.random()*10)
Here you first use the Math library's random function to generate a decimal number between 0 and 1. Your program
needs a number between 0 and 10, though, so you multiply this random number by 10 to make it larger. Finally, you
only want that random number as an integer so you can use the floor function to round your decimal number to
the closest integer. The example below shows how the random number is calculated:
Math.random() = 0.4382
Math.random()*10 = 4.382
Math.floor(Math.random()*10) = 4
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