Game Development Reference
In-Depth Information
projection matches more closely the arch. It is right when the checkers at
the top of the arch are without distortion ( Figure 3.22 ).
Figure 3.22 Adjusting the center of
the projection.
Step 32: Project the bottom polygons of the arch. Select the two faces on
either side of the bottom of the arch. Choose Polygons>Create UVs>Planar
Mapping (Options). In the Planar Mapping Options window, check the
Bounding Box and X axis radio buttons and press Project.
Step 33: Adjust the manipulator handles to get the checkers to match
those in the curved part of the arch ( Figure 3.23 ).
Figure 3.23 Adjusting the Planar
Projection manipulator handles to
get the checkers the correct size and
proportions.
Step 34: Arrange the shells so they can all be seen separately in the UV Texture
Editor. In the UV Texture Editor, click (not marquee select) any one UV. Ctrl-
right-click-hold and choose To Shell from the hotbox. Use the Move tool to
move the shell away to a place where it can be worked with. Repeat for each of
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