Game Development Reference
In-Depth Information
Why?
Each of these images are 128 pixels tall. Offsetting by -128 when the
Transform Y = 1, make the texture aligned to the top of the screen.
Step 7: Change the Pixel Inset X value to spread out the GUITextures.
Leave InventoryButton_Flashlight as is. Change the InventoryButton_
Pistol's Pixel Inset X = 128 (slides it over an additional 128 pixels).
Change InventoryButton_EMP's Pixel Inset X = 256 , and finally change
InventoryButton_Tab's Pixel Inset X = 384 .
Step 8: Change the Alpha value for each texture to 64 . Do this for each
GUITexture, but click the color swatch (in the Inspector panel in the
GUITexture component) and change the A slider ( Figure 16.1 ). The final
results should look like Figure 16.2 .
Figure 16.1 Adjusting the alpha.
Figure 16.2 Initial GUI Layout for
inventory system.
Why?
We're going to turn down the alpha values to make the buttons more
transparent. In a bit we'll create a script that swaps out these versions of
the buttons with a highlighted version that includes the name of each
tool. Those versions will be at full opacity.
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