Game Development Reference
In-Depth Information
Figure 2.20 Creating the lip.
Figure 2.21 Placing columns.
Backface Culling
Step 21: Turn on Backface Culling in the Persp view panel. In the Persp
view panel go to Shading>Backface Culling and click it on.
Why?
Backface Culling is not drawing the backs of polygons—it culls
(excludes) the backfaces. By default this is turned off in Maya, which
can be a problem because it is always on in Unity. Without it turned
on, you could build a beautiful form that you'd only see the inside of
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