Game Development Reference
In-Depth Information
we can avoid mistakes that would cause body parts to stretch unnaturally, and
allow for keyframes to be set by simply pressing S on the keyboard (more on
this later).
Step 58: Change AC_Root to draw as a circle. To do this select AC_Root
and open the Attributes Editor (Ctrl-A if it is not open). Look to the Joint
section and expand it. Change the Draw Style from Bone to Circle.
Why?
Move the mouse to the persp view panel and press 4 on the keyboard
to go to Wireframe mode. The circle is probably too small. But we can
change that.
Step 59: Resize the circle representing the joint. Still with AC_Root
selected and still in the Joint section of the Attribute Editor, change
the Radius value to 1.3 . Figure 10.29 shows what the wireframe should
look like.
Figure 10.29 Resized Radius of a joint with a Circle draw style.
Why?
The absolute size of the radius is subjective. The goal is to make the circle
a bit wider than the pouches on his belt so that it is easy to see and grab.
However it shouldn't be so big that it's always in the way of the hands.
This size can be tweaked to taste.
Step 60: Change AC_Back_Base and AC_Back_Small to draw as CircleXY
with a Radius of 0 .75 . Again, the process here is to select the joint, then
in the Attributes Editor, in the Joint change the Draw Style from bone
to (in this case) CircleXY. Then change the Radius setting immediately
beneath it ( Figure 10.30 ).
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