Game Development Reference
In-Depth Information
Figure 10.19 Creating the start of the arms.
Figure 10.20 Adjusting the position of joints in the
side view to more accurately match real anatomy.
Step 48: Create and position a string of joints to control the middle, ring,
and pinky fingers. Do this in either the front- or side-view panels with the
Joint tool. Be sure to grow this new chain off of the extant AC_L_Wrist
joint (with the Joint tool activated, first click the wrist joint (it will highlight
green) and then start clicking to create new joints). The final results should
look like Figure 10.21 (which is a perspective view for illustration purposes).
Figure 10.21 Newly created finger
joints.
Tips and Tricks
Figure 10.21 is the perspective view with a few options turned on. It uses
Shading>Wireframe on Shaded and Shading>X-Ray Joints. This shows the
wireframe of all the meshes, which can help indicate where the joints of the
mesh actually are, and always draws the joints on top of everything else.
Note that Figure 10.21 is in the persp view panel with X-Ray turned off.
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