Game Development Reference
In-Depth Information
Asset Creation: Maya
Rigging and Skinning
and Unity Animated
Character Importing and
Implementation
Character creation is fun. Hard, but fun. Undoubtedly in the previous chapters
you've seen how exciting (but challenging) it is to see a character come together
and come alive with appropriate UV mapping and carefully constructed textures.
Of course, up to now, all we have is a nicely painted mannequin that, though
interesting to look at, is still, well . . . dead.
In this chapter this will change. It's time to get this character ready to come
alive. The process of bringing a textured character to life is fun but can be a
little bit tricky. However, with a bit of care, there is nothing quite like a lifelike
character moving in a scene to help immerse a player into the game.
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