Game Development Reference
In-Depth Information
Figure 9.53 Imported front view.
Figure 9.54 Liquefy to get rough
pass of appropriate pixel placement.
Step 25: Copy and paste a side view into the raw texture ( Figure 9.55 ).
Step 26: Apply a layer mask and using a soft-edged brush paint out the
seam ( Figure 9.56 ).
Step 27: Repeat for the other side of the face ( Figure 9.57 ).
Tips and Tricks
Notice that at this point there are no ears or beard and the mouth is
clearly problematic. No worries. We'll get back to that, and at this point it
is preferable to not worry about those parts.
Step 28: Check progress in Maya. Again, hide the UV Guide and save a
flattened version to the sourceimages folder. Reload in Maya and see how
it's going ( Figure 9.58 ).
Step 29: Back in Photoshop paste in details like the ears. Again, make sure to
use layer masks (nondestructive) to mask out parts not needed ( Figure 9.59 ).
Step 30: Finish up. The process is the same. Copy and paste source
information in; be sure to carefully use layer mask to make it impossible
to see where one patchwork of imagery begins and the next one ends
( Figures 9.60 and 9.61 ).
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