Game Development Reference
In-Depth Information
Figure 1.1 Screen shot of final
in-game experience.
premises. You must bypass these security systems through whatever means
necessary (espionage, alternate paths, hacking, explosives) to gain entry to
the inner lab where the device is stored. Along the way, all your training (both
physical and mental) will be tested ( Figure 1.1 ).
For you as the game development team, this will provide opportunities
to model a character, a level design, and various instrumentation. As the
scripting team, this game will allow for extensive mini-games as you get a
chance to build in the puzzles that are the security devices the player must
bypass. All in all, there are a lot of learning opportunities with this game.
Note to teachers and students: To make sure that the game stays appropriate
for larger audiences, although we will use a gun to defeat certain obstacles,
there will be no shooting of people.
A Note on Research
Often people like to pretend that they can sit down and create beautiful
environments or characters that flow beautifully out of their minds, through
their pencils onto the paper. I suppose there are some character designers
who can do exactly this, but only after years of study and observation of
anatomy, people, animals, and other designer's work. For most of us mortals,
before great work can emerge, we have to research similar locations, feelings,
and styles.
The space on which we will be basing our game's style is really an abandoned
Soviet nuclear submarine base. The base is in Balaklava, Ukraine and has some
really fine reference photos online. Because I don't own the rights to these
images, they can't be included in the topic; however, before we get started, be
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