Game Development Reference
In-Depth Information
Figure 9.28 Projection for the shoulder pads (emphasis added).
Tips and Tricks
Notice that in Figure 9.28 , projection has moved around a lot to get into
that place. The manipulator handles can be really tough to see, especially
with a strong texture pattern like the checkerboard. With lots of quick
switches between textured or not (pressing 5 or 6), it can be easier to
see and manipulate the handles, see the results, then back to seeing the
handles.
The Face
Here's where the magic happens. In versions past, Maya required an
incredible mess of projections that were painstakingly stitched together in
an attempt to get a texture to crawl across a face correctly. With the newer
UV technologies emerging in recent years, texturing the face has become
almost . . . fun.
Step 39: Select the polygons of the head and neck ( Figure 9.29 ).
Figure 9.29 Selecting the faces of the head.
Step 40: Create a planar projection. Select Polygons>Create UVs>Planar
Mapping (Options). For Fit Projection To, click the Bounding Box radio
button. For Project From, click the Z-axis radio button. Click Project.
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