Game Development Reference
In-Depth Information
Figure 9.12 Sequestering the newly
created shell.
Step 18: Use the Smooth UV tool to unfold the new shell. In the UV
Texture Editor right-click-hold and select UV from the hotbox (to tell
Maya you want to deal with UVs now). Marquee select this new shell.
Activate the Smooth UV tool in the top-left corner of the UV Texture Editor
( Figure 9.13 ). This will show two little buttons at the bottom left corner of
the shell called Unfold and Relax. Drag the Unfold button left and right to
see the shell relax. Be sure to be watching the view panel as well to see the
checker pattern relax into better proportions.
Figure 9.13 Using the UV Smooth
tool to relax a shell.
Step 19: Repeat process for the other arm.
Step 20: Repeat this technique for each of the legs ( Figure 9.14 ). Project
one leg at a time and come all the way up to the bottom of the belt
with the selection. Treat the back pockets as though they were sewn-on
pouches. Note that there will be several shells created through this
process. Be sure to use the UV Smooth tool to unfold each individually.
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