Game Development Reference
In-Depth Information
Tips and Tricks
These manipulator handles are important since they will allow us to refine
the projection to closely match the shape of the polygons being mapped.
Sometimes though, if a click goes awry, the handles can disappear. If this
happens and they disappear, do the following. First, change to object
mode and select the mesh. Next, open the Channel Box and look for a
node (in the INPUTS section) called polyCylProj1 (or some other number).
Select this node, and then choose the Show Manipulator tool (the ninth
tool down in the toolbox (just beneath the Soft Selection tool).
Step 12: Expand the projection so it completely surrounds the arm. Do
this by dragging the red rectangles that are at either end of the line that is
at the cylinder's equator ( Figure 9.8 ). Make sure they touch.
Figure 9.8 Expanding the coverage of the cylindrical projection.
Why?
This is an important step because it makes it so the texture does not
repeat (it was using the texture once for the front of the arm and once for
the back, which meant two seams). Now, the texture will wrap completely
around the arm with no repeating, and leave us with one seam (currently
across the back of the arm).
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